Playcut v2 is coming MCP · Actor v2 · & much more
bytedance seedance 2.0 · from 10 cr per second · 480p to 4K

Seedance 2.0 on Playcut:
cost per second and the face rule

Seedance 2.0 pricing on Playcut is 10 credits a second at 480p, 21 at 720p, 60 at 1080p and 108 at 4K. Clips run 4 to 15 seconds at every resolution, which makes it the cheapest per second we run at 480p and the only 4K video model we run besides Veo. One rule decides whether it fits your brief: it rejects input images that contain a human face, AI-generated faces included.

4–15 s · 21:9 to 9:16 · up to 9 reference images · audio on every render · rates in credits

Verdict

The short verdict on Seedance 2.0

Pick Seedance 2.0 when the shot is a product, a place, a texture or abstract motion, and you want length or resolution without paying Veo rates. Skip it for any image-driven shot with a person in it.

Reach for it when

  • You need 4K without an 8-second lock. A 4-second 4K test costs 432 credits.
  • The frame is 21:9, 1:1, 4:3 or 3:4, all ratios Veo 3.1 refuses.
  • One shot has to run past 8 seconds, up to 15.
  • You are testing lots of compositions and want the 480p tier at 10 credits a second.

Look elsewhere when

  • Your first frame, reference or transition frame shows a face, a Playcut AI actor included.
  • You need to extend a clip or edit existing video. Seedance has neither mode.
  • Spoken dialogue has to land on the lips. Lip-sync here is best-effort.
  • You want a first frame and reference images in the same request.
The money part

Seedance 2.0 pricing in credits

Seedance bills duration times the per-second rate for your resolution, and the rate is the same on every mode: text, image, reference or transition. Credits are held when you submit and returned in full if the job fails or is cancelled.

The step that matters is 720p to 1080p. The rate nearly triples, from 21 to 60 credits a second, while the step from 1080p to 4K is less than double.

Resolution Per second 5 s clip 10 s clip 15 s clip
480p 10 cr 50 cr 100 cr 150 cr
720p 21 cr 105 cr 210 cr 315 cr
1080p 60 cr 300 cr 600 cr 900 cr
4K 108 cr 540 cr 1,080 cr 1,620 cr

What a month of credits buys in Seedance seconds

Monthly credits divided by the per-second rate, rounded down. Every paid plan includes every tool, so the plan decides how far the balance goes and how many renders run at once, not which features you get.

Plan Credits / month 480p720p1080p4K Jobs at once
Hobby $9/mo 500 50s23s8s4s 1
Pro $29/mo 2,000 200s95s33s18s 3
Studio $79/mo 6,000 600s285s100s55s 6
Agency $149/seat/mo 10,000 1,000s476s166s92s 10

Agency credits are per seat and pool across the workspace. Credit packs of 600, 2,500 and 5,000 credits never expire and stack on the monthly allowance. Plan details are on the Playcut pricing page, and the AI video credit calculator prices a batch of clips against each plan.

4K without the 8-second lock

Veo 3.1 forces 8 seconds at 4K, so its cheapest 4K clip is 1,920 credits. Seedance takes any length from 4 to 15 seconds at 4K, so a 4-second test is 432 credits and an 8-second shot is 864. Hobby's 500 monthly credits cover one 4-second Seedance 4K clip.

Before you pay the 4K rate, check the delivery actually needs it. The 2.5K and 4K resolution guide covers the pixel counts and the file-size cost of stepping up.

In the studio

How to use Seedance 2.0 in Playcut

Seedance 2.0 runs inside Playcut on your Playcut credits, so there is no Dreamina, CapCut or BytePlus account to open. You choose it per job in the video model picker. Nothing moves a job to Seedance, or away from it, without you.

  1. 1. Open the video studio and switch the model. Start a session at app.playcut.ai. Veo 3.1 is the default video model, so change the picker to Seedance 2.0.
  2. 2. Choose the mode. Text to video needs only a prompt. Animate uses one image as the first frame. Reference mode takes up to 9 images, and transition takes a first and a last frame.
  3. 3. Set ratio, resolution and length. Six ratios (21:9, 16:9, 4:3, 1:1, 3:4 and 9:16), four resolutions, and a duration menu of 4, 5, 6, 8, 10, 12 or 15 seconds.
  4. 4. Name every reference in the prompt. Seedance reads them as @Image1, @Image2 and so on. A reference the prompt never mentions is effectively ignored.
  5. 5. Generate, then keep the prompt that worked. Save it to your prompt library, and type / in an empty prompt box to insert it next time.

A reference prompt that follows the rules

Slow dolly past the ceramic mug from @Image1 on a walnut shelf, morning light in the palette of @Image2, steam rising, soft room tone and a spoon clinking against the rim.

Neither image shows a person, both references are named, and the sound is written into the prompt. Audio is generated on every Seedance render, so describing it is cheaper than fixing it in the edit.

Writing aids for Seedance prompts

We do not have a Seedance-specific prompt builder. The camera movement prompt generator and the cinematic lighting prompt generator give you copy-ready shot and light phrases that paste into a Seedance prompt. They are writing aids and do not generate video themselves.

For finished wording, the Seedance 2.0 prompts written shot by shot keep people in text to video, since input images with faces are rejected, and list the length and credit cost on every card.

From code, over MCP or REST

Pass model: "seedance-2.0" to the text, image, reference and interpolation video tools, over MCP or POST /api/v1/tools/{name}/execute. The MCP server and REST API page covers keys and client setup.

The honest part

The face rule, and the other honest limits

These are the limits that cost people a render or a schedule. The first one matters more than the rest put together.

Seedance 2.0 rejects human faces in input images

Any image you send as a first frame, a reference or a transition frame is rejected if it may contain a real person. The error comes back from ByteDance as InputImageSensitiveContentDetected.PrivacyInformation, and Playcut shows it to you as-is rather than hiding the model.

AI-generated faces are rejected too. The filter cannot tell a synthetic portrait from a photo, and we verified that against a portrait from our own AI actor pipeline. It is not a setting we can switch off.

Text-to-video is not affected, because there is no input image to check. Credits held for a rejected request come back automatically. Swapping in an AI-generated portrait, a common tip elsewhere, does not get past the filter, so plan image-driven people shots for another model in the picker.

Other limits worth knowing before you spend

No extension and no video edit
Seedance cannot continue a finished clip or transform an existing video. Extension runs on Veo 3.1; prompt-driven edits run on Wan 2.7 and HappyHorse 1.1.
A first frame and references do not mix
One request is either an animate shot from a first frame or a reference shot. Transition takes exactly two frames and nothing alongside them. "This scene as the opening frame plus these references" is not a request Seedance accepts.
Audio is always on, and dialogue is best-effort
Every render ships with sound, with no toggle. Effects and ambience are the strong part. Treat spoken dialogue lip-sync as best-effort and plan to replace lines in the edit if they matter. Reference mode can also take one audio clip of up to 15 seconds as a reference for the soundtrack.
Long renders can time out
Generation has a 9-minute ceiling on our side. A 15-second 1080p render is the likeliest to hit it, and 4K renders are slower still. A timed-out job fails, and failed jobs are refunded.
Nine references is a ceiling shared with HappyHorse
Seedance takes up to 9 reference images, which is the provider maximum. HappyHorse 1.1 accepts the same nine, so the two are tied for the most we accept on video.
We run 2.0, not 2.5
ByteDance announced Seedance 2.5 on 31 July 2026. Playcut runs Seedance 2.0, so features announced for 2.5 are not in the picker.
Same balance, other models

What our other video models have that Seedance does not

Every model below shares the same credit balance, workspace and picker. The question is which limit you would rather live with. Rates are credits per second, as of 30 September 2026.

Model 720p 1080p 4K Length Refs What it has that Seedance does not
Seedance 2.0 ByteDance 21 60 108 4–15 s 9 The baseline on this page. At 10 credits a second, its 480p tier is the cheapest per second we run at 480p.
Veo 3.1 Google 160 160 240 4, 6 or 8 s 3 All five modes, including extension. Ratios are 16:9 and 9:16 only, and 1080p and 4K force 8 seconds.
HappyHorse 1.1 Alibaba 56 72 — 3–15 s 9 Video edit, and nine aspect ratios including 4:5, 5:4 and 9:21.
Wan 2.7 Alibaba 40 60 — 2–15 s 5 Video edit, and image to video driven by an audio track you upload.
Grok Imagine xAI 20 — — up to 15 s 7 A credit a second cheaper at 720p, plus extension. It tops out at 720p.

Where Veo 3.1 still wins

Veo 3.1 is our default video model and the only one with all five modes, so it is the pick when a clip has to be extended. It costs 160 credits a second at 720p against Seedance's 21, and an 8-second 4K shot is 1,920 credits against 864. The Veo 3.1 page covers its duration ladder.

Nine references on two models

HappyHorse 1.1 matches the nine-reference ceiling at 56 credits a second, adds video edit and 4:5, and stops at 1080p. The HappyHorse 1.1 page sets the two side by side.

When your audio drives the shot

Wan 2.7 animates a still to a voice track you upload and re-cuts short clips by prompt, at 40 credits a second at 720p. Its 1080p rate matches Seedance at 60. See the Wan 2.7 page for edit billing.

The full price list for every image, video, music and voice model is on the AI models comparison hub. For the broader case of one studio across several video models, see the AI video generator page.

Seedance 2.0 without a Dreamina or CapCut account

Playcut runs Seedance 2.0, the video model ByteDance's Seed team launched in February 2026. It reaches us through ByteDance's BytePlus ModelArk service, and that plumbing stays out of your way.

You do not need an account with ByteDance, Dreamina or CapCut. The render bills against your Playcut credits and lands in your Playcut workspace, next to whatever you made on the other models.

The 4K tier went live on 25 July 2026. Some pages still describe Seedance 2.0 as a 1080p model. On Playcut, 4K is available on every Seedance mode, at the full 4 to 15 second range.

Planning a shoot around the face rule

The rule is easiest to live with when you decide early which shots carry people. Scenery, products, packaging, vehicles and illustration pass without trouble, so those are the shots to hand to Seedance.

Shots that must start from an image of a person belong on another model in the same picker. Keep them in the same session, so the sequence stays together whatever model rendered each shot.

The saved-prompt library helps here. Keep a Seedance version of each product prompt with its @Image tokens, and a separate version for the model you use on people shots, because each model reads references its own way.

Draft cheap, finish sharp

The 480p tier is 10 credits a second, the cheapest per second we run at that resolution. A 5-second 480p draft is 50 credits, so Hobby's monthly 500 covers ten of them.

Once the composition reads, re-run the same prompt at 1080p or 4K. The prompt and references carry over and only the rate changes. Length is the other dial: a 15-second 720p Seedance shot is 315 credits, less than a single 4-second 720p clip on Veo at 640.

At 720p, classic Grok Imagine is a credit a second cheaper (20 against 21), but it stops at 720p. Seedance is the model to draft on when the finished shot has to go to 1080p or 4K without changing models.

The Seedance 2.0 API reference, and what to read next

This page is for deciding whether Seedance fits the brief and what it will cost. Field names, error semantics and full request examples live in the Seedance 2.0 API reference on docs.playcut.ai.

New to the studio itself? The guide to using Playcut walks through sessions, models and credits from the first prompt.

Seedance 2.0 FAQ

Frequently asked questions

How much does Seedance 2.0 cost on Playcut? +

10 credits a second at 480p, 21 at 720p, 60 at 1080p and 108 at 4K, on every mode. A 5-second 720p clip is 105 credits and a 10-second 4K clip is 1,080. Paid plans start at $9 a month for 500 credits, and credits held for a job that fails are refunded.

Why did Seedance 2.0 reject my image? +

Seedance 2.0 rejects input images that may contain a human face, whether the image is a first frame, a reference or a transition frame. AI-generated faces are rejected too, including portraits of Playcut AI actors. Text-to-video is not affected, and the credits held for a rejected request come back automatically.

Does Seedance 2.0 really do 4K on Playcut? +

Yes. 4K is available on every Seedance mode at 108 credits a second, at any length from 4 to 15 seconds. It is the only 4K video model we run besides Veo 3.1, and unlike Veo it does not force an 8-second clip at 4K.

Do I need a Dreamina or CapCut account to use Seedance 2.0? +

No. Seedance 2.0 runs inside Playcut on a paid Playcut plan and bills against your Playcut credits. Pick it in the video model picker, or pass the model name seedance-2.0 over MCP or the REST tools API.

Is this Seedance 2.5? +

No. Playcut runs Seedance 2.0. ByteDance announced Seedance 2.5 on 31 July 2026, but we do not run it, so nothing on this page or in the picker describes 2.5 features.

How long can a Seedance 2.0 clip be? +

Between 4 and 15 seconds in one generation, at every resolution including 4K. The studio menu offers 4, 5, 6, 8, 10, 12 and 15 seconds, and the API accepts any whole number in that range. The default is 5 seconds.

Ready to make something cinematic?

Pick a plan. Every plan bills at checkout — cancel anytime.