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Spec sheet

4:3 Aspect Ratio Resolutions

4:3 aspect ratio resolutions listed: 640x480, 1024x768, 1600x1200 and 2048x1536, where the classic TV and iPad format still matters, and how to generate it.

Updated · Playcut spec reference

4:3 aspect ratio resolutions are every width-and-height pair that divides to exactly 1.333: 640 × 480, 1024 × 768, 1440 × 1080, 1600 × 1200, 2048 × 1536 and 3840 × 2880 all qualify, because the height is exactly 75% of the width. This sheet from the Playcut spec library lists 22 exact sizes, separates truly 4:3 devices from the near-misses, and gives crop and bar percentages against 16:9, 16:10, 21:9, 1:1 and 9:16.

What the 4:3 aspect ratio is

A 4:3 aspect ratio is a frame whose width is 1.333 times its height, written 1.33:1, 4x3 or 4 by 3. Multiply any height by 4 and divide by 3; if the result is a whole number, the size is exactly 4:3. Rotate the frame and it becomes 3:4 (0.75), which has its own portrait table on the 3:4 aspect ratio sheet, so this page stays landscape.

Where 1.33 came from

The 35 mm four-perforation frame William Dickson and Thomas Edison settled on in 1892 has a 24.89 × 18.67 mm image area, which is 1.33:1. The Academy ratio of 1932 is 1.375:1, a separate frame 3.1% wider than 4:3.

Ratios equivalent to 4:3, and the near-misses

8:6, 12:9, 16:12, 640:480 and 1024:768 all reduce to 4:3. 5:4 (1.25) does not: it is 6.25% narrower, so 5:4 content on a 4:3 screen shows 6.25% of the width in bars total (3.1% per side). 2732 × 2048 (1.334) and 1200 × 896 (1.339) are near-misses.

4:3 aspect ratio resolutions: the pixel table

Every row below divides to exactly 1.333 with no remainder, from 320 × 240 to 7680 × 5760. The names are the VESA-era labels still found in monitor menus; unnamed sizes are left blank rather than invented.

Width × heightNameMegapixelsWhere it is used
320 × 240QVGA0.08Thumbnails, early webcams
640 × 480VGA0.31Square-pixel SD, the classic 4:3 video size
800 × 600SVGA0.48Projectors, embedded displays
1024 × 768XGA0.79Original iPad panel, classroom projectors
1152 × 864XGA+1.00CRT monitors
1280 × 9601.23Webcams, "4:3 stretched" game setting
1400 × 1050SXGA+1.47Laptop panels of the 2000s
1440 × 10801.56The 4:3 frame with 1,080 lines
1600 × 1200UXGA1.9220-inch document and code monitors
1920 × 14402.76Full-HD-width 4:3 masters
2048 × 1536QXGA3.159.7-inch Retina iPads, 3-megapixel stills
2688 × 20165.42DJI Osmo Action 5 Pro 2.7K (4:3) mode
2752 × 20645.6813-inch iPad Pro display
2880 × 21606.22UHD-height 4:3 masters
3200 × 2400QUXGA7.68Medical and CAD monitors
3840 × 288011.06UHD-width 4:3; DJI Osmo Action 5 Pro 4K (4:3)
4000 × 300012.0012-megapixel action-camera and compact stills
4032 × 302412.19Typical 12-megapixel phone photo
4096 × 307212.58DCI-width 4:3 masters
5184 × 388820.1620-megapixel Micro Four Thirds stills
6400 × 480030.72Scanner and archive output
7680 × 576044.248K-width 4:3 masters

1440 × 1080: the 4:3 frame with 1,080 lines

1440 × 1080 is what people mean by "1080p 4:3": the same 1,080 lines as Full HD with 75% of the pixels (1,555,200 against 2,073,600). It and 1280 × 960 are also the "4:3 stretched" settings in competitive shooters, documented only in community threads.

4K in 4:3: three candidates, no standard

There is no official 4K 4:3 frame, only three sizes that borrow one dimension from a 16:9 standard: 2880 × 2160 keeps UHD's height, 3840 × 2880 keeps UHD's width and 4096 × 3072 keeps DCI 4K's width. The DJI Osmo Action 5 Pro spec sheet uses 3840 × 2880 for its 4K (4:3) mode at up to 120 fps.

Sizes that display as 4:3 but are not 4:3 in pixels

Standard-definition video stores non-square pixels. NTSC DV is 720 × 480 (1.5 in pixels) and PAL is 720 × 576 (1.25 in pixels), yet both display as 4:3 under ITU-R BT.601; the square-pixel equivalents are 640 × 480 and 768 × 576. HDV is the reverse: 1440 × 1080 with pixels stretched by 1.333, displayed as 16:9.

Where 4:3 is used today: tablets, cameras, action cams and SD television

4:3 is not a retired ratio: it is the native sensor shape of Micro Four Thirds and most phone cameras, the 4:3 mode of current action cameras, the 13-inch iPad Pro's screen and the standard-definition broadcast frame. The table separates exact 4:3 devices from the ones that only look it.

Device or standardPixelsDecimalExactly 4:3?
iPad Pro 13-inch2752 × 20641.3333Yes
iPad Air 13-inch (Apple tech specs, unlinked)2732 × 20481.3340Near-miss (1.3 px over)
iPad Pro 11-inch2420 × 16681.4508No
iPad Air 11-inch2360 × 16401.4390No
Micro Four Thirds, 20 MP5184 × 38881.3333Yes
12 MP phone photo (typical)4032 × 30241.3333Yes
DJI Osmo Action 5 Pro, 4K (4:3)3840 × 28801.3333Yes
NTSC DV (BT.601)720 × 480 stored1.5 stored, 1.333 displayedDisplay only
PAL DV (BT.601)720 × 576 stored1.25 stored, 1.333 displayedDisplay only
HDV 1080i1440 × 1080 stored1.333 stored, 1.778 displayedPixels only

iPads: which models are exactly 4:3 and which only look it

In Apple's current lineup, only the 13-inch iPad Pro is exactly 4:3. Apple's iPad Pro technical specifications list 2752 × 2064 for the 13-inch model and 2420 × 1668 (1.451) for the 11-inch; the 13-inch iPad Air's 2732 × 2048 divides to 1.334. iPhone screens and photos live on the iPhone aspect ratio sheet.

Micro Four Thirds, phone cameras and action cameras

Micro Four Thirds sensors have a 17.3 × 13.0 mm imaging area and record 4:3 natively, at 5184 × 3888 on 20-megapixel bodies; most phone cameras share the shape, which is where 4032 × 3024 comes from. Full-frame and APS-C cameras are 3:2 and lose 11.1% of their width to reach 4:3, as tabulated in the 3:2 sheet's crop-math section. Action cameras shoot 4:3 to crop later into 16:9 or 9:16.

4:3 vs 16:9: the crop, pillarbox and letterbox math

16:9 (1.778) is 33.3% wider than 4:3 at the same height, and 4:3 is 25% narrower than 16:9, so every move between them is a 25% crop or a 25% bar, never a resize.

  • 4:3 shown on a 16:9 screen: pillarbox of 25% of the width total (12.5% per side).
  • 16:9 shown inside a 4:3 frame: letterbox of 25% of the height total (12.5% top and 12.5% bottom).
  • Cropping 4:3 to 16:9 at equal width removes 25% of the height total (12.5% per edge).
  • Cropping 16:9 to 4:3 at equal height removes 25% of the width total (12.5% per side).
  • Cropping 4:3 to 1:1 removes 25% of the width total (12.5% per side); a square inside 4:3 leaves 25% in bars.
  • Cropping 4:3 straight to 9:16 removes 57.8% of the width total (28.9% per side); rotate to 3:4 first and it is 25% total (12.5% per side).
nominal 21:9
1920 × 1080
1920 × 1200
1440 × 1080
1080 × 1080
1080 × 1920
Six ratios drawn at the same height: 4:3 is 25% narrower than 16:9, 16.7% narrower than 16:10, 43% narrower than 21:9, and 33% wider than a square.

Crop, pad or regenerate, but never stretch: scaling one axis to 16:9 widens every face by 33.3%.

The full 16:9 ladder those percentages apply to, from 1280 × 720 to 7680 × 4320, is on the 16:9 resolution sheet.

4:3 vs 16:10, 21:9 and 4:5 resolutions

16:10 (1.6) is 20% wider than 4:3 and nominal 21:9 (2.333) is 75% wider, so a 4:3 frame on a 16:10 monitor shows 16.7% of the width in bars total (8.3% per side) and on a 21:9 monitor 42.9% total (21.4% per side). On a real 64:27 panel (2.370) the bars are 43.75% total (21.9% per side).

16:10 aspect ratio resolutions: 1280 × 800 to 3840 × 2400

The 16:10 ladder is 1280 × 800 (WXGA), 1440 × 900 (WXGA+), 1680 × 1050 (WSXGA+), 1920 × 1200 (WUXGA), 2560 × 1600 (WQXGA) and 3840 × 2400 (WQUXGA); the ratio reduces to 8:5. Dominant on laptops by 2008, it gave way to 16:9 from 2010 and survives on MacBooks.

21:9 aspect ratio resolutions: 2560 × 1080 to 5120 × 2160, and why they are really 64:27

The common ultrawide sizes are 2560 × 1080, 3440 × 1440, 3840 × 1600 and 5120 × 2160, and none is exactly 21:9. 2560 × 1080 and 5120 × 2160 reduce to 64:27 (2.370), 3440 × 1440 to 43:18 (2.389) and 3840 × 1600 to 12:5 (2.4). 64:27 is the cube of 4:3, so a 4:3 image on such a panel occupies exactly 9/16 of the width.

4:3 next to 4:5

The 4:5 sizes people usually mean are portrait feed sizes such as 1080 × 1350. A 4:3 frame cropped to 4:5 at equal height keeps 60% of its width (40% removed total, 20% per side); rotate to 3:4 first and 4:5 needs only a 6.25% height trim. The 4:5 aspect ratio sheet owns that table.

Where a 4:3 upload works on social platforms

YouTube, Instagram and Facebook all accept a 4:3 landscape upload, but none recommends it: YouTube's standard is 16:9 and Meta's feed image-ad recommendation is 4:5 at 1440 × 1800.

YouTube

YouTube's video resolution and aspect ratio guidance states that the standard aspect ratio on a computer is 16:9 and that the player resizes to match other ratios, adding padding where needed in white (dark grey in Dark theme). It also asks you not to bake padding or black bars into the file, so upload 4:3 as 4:3.

Instagram feed and Meta feed ads

Instagram's organic feed accepts landscape posts down to 1.91:1, so a 4:3 landscape post displays uncropped; that comes from Instagram's Help Center photo-size article, which is JavaScript-rendered and could not be machine-verified on 2026-09-05. For paid placements, the Meta Ads Guide for Facebook Feed image ads recommends 4:5 at 1440 × 1800 with a 600-pixel minimum width and a 3% ratio tolerance, so a 4:3 image sits outside the recommended shape.

Generating 4:3 images and video with AI

On Playcut, 4:3 is a selectable output ratio on Nano Banana Pro, Nano Banana 2 and Grok Imagine for images, and on Seedance 2.0, HappyHorse 1.1, Wan 2.7 and Grok Imagine Video for video; Veo 3.1 and Omni Flash output 16:9 and 9:16 only.

Image models: 1200 × 896, 2400 × 1792 and 4800 × 3584 (which is 1.339, not 1.333)

Playcut's own dimension table for Nano Banana Pro and Nano Banana 2 puts 4:3 at 1200 × 896 at 1K, 2400 × 1792 at 2K and 4800 × 3584 at 4K. These are the sizes our own pipeline expects, not Google's: the Gemini image generation documentation gives resolution tiers, and only the square sizes are corroborated upstream.

All three divide to 1.339, slightly wider than 4:3, so an exact frame needs a small trim: 1200 × 896 becomes 1192 × 894. Nano Banana 2 also has a 512 tier, but we have probed it only at 1:1, 16:9, 9:16 and 21:9, so its 4:3 size is unconfirmed. Grok Imagine offers 4:3 at 1k and 2k with no 4K tier; xAI publishes no per-ratio pixel table.

Video models with a 4:3 option, and the two that have none

Seedance 2.0 offers 4:3 at 480p, 720p, 1080p and 4k across text-, image- and reference-to-video. HappyHorse 1.1 (720P, 1080P) and Wan 2.7 (720p, 1080p) offer it on text- and reference-to-video only, because their image-to-video modes take no ratio parameter; Grok Imagine Video covers 480p and 720p. Per-ratio pixel dimensions for 4:3 video are not published for any of them, so inspect the file from Playcut's video generator rather than assuming 1080p means 1440 × 1080.

4:3 in CSS, ffmpeg and ffprobe

In CSS the property is aspect-ratio: 4 / 3; in ffmpeg a 16:9 source becomes 4:3 with crop=ih*4/3:ih, and a 4:3 source sits pillarboxed inside 1920 × 1080 with a scale-then-pad chain. The aspect ratio calculator does the width-for-height arithmetic and the image resizer crops or pads a still.

CSS

.frame-4-3 { aspect-ratio: 4 / 3; width: 100%; }

ffmpeg: crop 16:9 to 4:3, or pad 4:3 into a 16:9 frame

# 16:9 source, keep full height, cut 12.5% from each side
ffmpeg -i in.mp4 -vf "crop=ih*4/3:ih" out.mp4

# 4:3 source, crop 12.5% from top and bottom to fill 16:9
ffmpeg -i in.mp4 -vf "crop=iw:iw*9/16" out.mp4

# 4:3 source pillarboxed inside 1920x1080 (12.5% bars per side)
ffmpeg -i in.mp4 -vf "scale=1440:1080,pad=1920:1080:(ow-iw)/2:0" out.mp4

Checking whether a file is really 4:3

ffprobe -v error -select_streams v:0 -show_entries stream=width,height,sample_aspect_ratio,display_aspect_ratio -of csv=p=0 in.mp4

A square-pixel 1440 × 1080 file prints 1440,1080,1:1,4:3. On many files the two ratio fields print N/A because the container carries no pixel-aspect flag; then divide width by height yourself and treat 1.333 as 4:3. The 1920x1080 sheet covers the same check for Full HD.

FAQ

What resolution is 4:3?

4:3 is a shape, not a single resolution: any frame whose width divided by height is exactly 1.333 is 4:3. The standard sizes are 640 × 480 (VGA), 800 × 600 (SVGA), 1024 × 768 (XGA), 1280 × 960, 1400 × 1050 (SXGA+), 1440 × 1080, 1600 × 1200 (UXGA), 2048 × 1536 (QXGA), 3200 × 2400 (QUXGA) and 4096 × 3072.

What is the 4:3 aspect ratio in pixels?

Multiply any height by 1.333 for the width, or any width by 0.75 for the height: 1080 tall is 1440 × 1080, 1536 tall is 2048 × 1536, 2160 tall is 2880 × 2160 and 3024 tall is 4032 × 3024. If the division leaves a remainder, as with 2732 × 2048 (1.334) or 1200 × 896 (1.339), the frame is close to 4:3 but not exactly 4:3.

Is 1440x1080 4:3?

Yes, when the pixels are square: 1440 ÷ 1080 = 1.333, so 1440 × 1080 is the 4:3 frame with the same 1,080 lines as Full HD and 75% of its pixel count (1,555,200 against 2,073,600). The exception is HDV and some older camcorder formats, which store 1440 × 1080 with stretched pixels so that the file displays as 16:9.

Are the ratios 4:3 and 5:4 equivalent?

No. 4:3 is 1.333 and 5:4 is 1.25, so a 4:3 frame is 6.7% wider than a 5:4 frame at the same height. 1280 × 1024 (SXGA) and an 8 × 10 inch print are 5:4; 1280 × 960 and 1024 × 768 are 4:3. Showing 5:4 content on a 4:3 screen leaves 6.25% of the width in bars total (3.1% per side).

Is 16:9 or 4:3 better?

Neither is better; they fit different screens. 16:9 fills every modern TV, laptop and YouTube player without bars, while 4:3 keeps 33% more vertical field of view at the same width, which is why phone cameras, Micro Four Thirds sensors and action-camera 4:3 modes capture in it. Shoot 4:3 when you may crop to 9:16, 1:1 and 16:9 later; deliver 16:9 when the destination is a widescreen player.

What is 4K in 4:3?

Three sizes get called 4K 4:3: 2880 × 2160 keeps the 2,160-line height of UHD, 3840 × 2880 keeps the 3,840-pixel width of UHD (the DJI Osmo Action 5 Pro's 4K 4:3 mode), and 4096 × 3072 keeps the 4,096-pixel width of DCI 4K. None of the three is an official broadcast standard, so check which one a camera or model means before you buy or render.

How do I convert 4:3 video to 16:9?

Three honest options and one bad one. Crop 25% of the height total (12.5% from the top and 12.5% from the bottom) to fill 16:9; pillarbox the 4:3 frame inside 16:9 with 25% of the width in bars total (12.5% per side); or reframe with AI outpainting. Stretching the picture to 16:9 widens every face by 33% and is the one to avoid. In ffmpeg the crop is -vf "crop=iw:iw*9/16".